MKKomplete - Mortal Kombat Unchained - Move List/Bios - SONY PSP Move List/Bios - SONY PSP You can e-mail corrections/additions to Last updated: 05/24/17 Note: All commands are assuming your character is facing right. If you are facing left, you must reverse the directional commands. Backwards becoming Forwards and Vice Versa.
It's recommended that your controls match the default setting. Key: U = Up D = Down F = Forward/Toward B = Back/Away Universal: 1 = Attack 1 2 = Attack 2 3 = Attack 3 4 = Attack 4 BL = Block CS = Change Style TH = Throw GW = Grab Weapon PSP: 1 = □ 2 = Δ 3 = X 4 = O BL = R CS = L TH = ( Δ+ O) GW = Select Selectable Characters: Ashrah Info: First Appearance: Mortal Kombat Deception (2004) Origin: Netherrealm Alignment: Good Allies: Shujinko Foes: Ermac, Noob Saibot, Brotherhood of the Shadow Styles: Chou Jaio, Ba Gua Weapon: Kriss Bio: 'I am a demon, a denizen of the Netherrealm. For ages, my sisters and I have blindly served Quan Chi as members of the Brotherhood of the Shadow. But I questioned a command given by the sorcerer. To set an example, he sent my own sister to slay me. During my escape, I discovered a weapon - a sword - that seemed to be of heavenly origin.
With each demonic assassin that has fallen to this blade, I have felt a strange exhilaration. It is as if the taint of evil is leaving me. Now I understand the strange sensation I feel when I exterminate a demon of the Netherrealm with this sword.
The sword is purifying me as I cleanse the world of evil. With each fiend I eradicate, my presence here becomes more unstable.soon I will be expelled from this realm. If I were to slay a powerful demon such as Noob Saibot, I would finally become an ascending demon, free from the Netherrealm forever.' Special Moves: Heavenly Light: D, B, □ Lightning Blast: D, F, □ Spin Cycle: D, U, X Nature's Torpedo: F, F, O Finishers: Fatality 1 - Voodoo Doll: D, D, U, U, Δ (Close) Fatality 2 - Spirit Melt: F, D, F, D, Δ (Sweep) Hara-Kiri - Deadly Spin: U, D, U, U, Δ Baraka Info: First Appearance: Mortal Kombat II (1993) Origin: Outworld Alignment: Evil Allies: Shao Kahn, Deadly Alliance, Dragon King Foes: Bo Rai Cho Styles: Silat, Hung Gar Weapon: Blades Bio: 'I am of the Tarkata, a savage race of nomadic warriors bred from the denizens of Outworld and the demons of the Netherrealm.
My kind have served many masters: Shao Kahn, Shang Tsung, Quan Chi. All have fallen. All have been weak. But our new master is strong! We will slay all who oppose him! We will follow him to bloody victory! He has ordered us to ravage Outworld in order to distract the foolish allies and give him time to complete his plans.
Mileena poses as Princess Kitana to confuse and misdirect the enemies of the Dragon King. She lies to them and tells them to attack our raiding parties.
See All 49 Rows On Www.gamefaqs.com
But our Lord will be nowhere near us. We draw their armies away from him.
![]()
Typography design. When my master's will is done, they will all be consumed!' Special Moves: Flying Shard: D, B, □ Mutant Blades: F, F, X Chop Chop Blades: D, U, X Finishers: Fatality 1 - Mutant Dissection: F, U, D, Δ (Close) Fatality 2 - Head Spike: F, D, B, F, Δ (Sweep) Hara-Kiri - Self Decapitation: D, B, U, B, O Blaze (PSP Exclusive) Info: First Appearance: Mortal Kombat Deadly Alliance (2002) Origin: Outworld Alignment: Unknown Allies: Unknown Foes: Unknown Styles: Hapkido, Jeet Kun Do, Xing Yi Weapon: N/A Bio: 'For millennia I existed for one purpose. To monitor the strength of the world's kombatants. My creator foresaw a time when warriors would become too powerful and threaten all of existence.
I was to sound the call to awaken her sons when the apex was drawing near. Their actions would determine the fate of these superior kombatants and ultimately prevent Armageddon. It seems, however, that one brother has been prematurely revived. During my quest, I was overpowered by holy men who served Onaga. For ages I was bound to the growing strength of Ki Chao warriors. Finally free, I have emerged to discover beings whose power and numbers exceed that which the realms can sustain. I have sounded the call.
The sleeping brother will soon awaken.' Special Moves: Flame Ball: B, F, □ Flame Uppercut: B, D, B, Δ Flame Charge: D, F, X Finishers: N/A Bo' Rai Cho Info: First Appearance: Mortal Kombat Deadly Alliance (2002) Origin: Outworld Alignment: Good Allies: Kung Lao, Kitana, Liu Kang Foes: Shang Tsung, Quan Chi, Baraka, Shao Kahn Styles: Sumo, Drunken Fist Weapon: Jojutsu Bio: 'I have dealt with Tarkatan warriors before. Baraka and his mutant thugs were easy to evade as I entered Shang Tsung's palace to rescue Li Mei. I had arrived not a moment too soon. I snatched her away from the Deadly Alliance and swiftly carried her to safety.
An alarm was sounded, and hordes of Tarkatan warriors pursued us across the main bridge. On the other side of the palace bridge, I was met by Earthrealm's thunder god, Raiden, and his band of heroes marching to battle the Deadly Alliance. I bid them a glorious victory, but my primary concern was Li Mei's safety. I have since learned of the disaster that took place at the palace.
The Dragon King had indeed returned, as legends foretold. Without our Earthrealm allies, I fear for Outworld's future.' Special Moves: Puke Puddle: B, F, Δ Monkey Flips: D, B, □ Belly Bash: F, F, O Earthquake: D, U, X Finishers: Fatality 1 - Fire Breath: D, U, F, F, Δ (Sweep) Fatality 2 - Flaming Fart: U, B, F, X (Sweep) Hara-Kiri - Exploding Fart: B, B, F, F, Δ Dairou Info: First Appearance: Mortal Kombat Deception (2004) Origin: Realm of Order (Seido) Alignment: Neutral Allies: Darrius, Damashi Foes: Hotaru Styles: Wing Chun, Escrima Weapon: Autumn Dao Bio: 'I was once a member of the Seidan Guard. I believed in the power of the Order and lived by the strict codes of my superiors. I had saved many lives during my years of service. But when I killed an assailant in a fit of rage, I was arrested and sentenced to a life of incarceration.
For all the good I had done, the event that had come to define me was that one moment of Chaos. I eventually escaped during a riot incited by the resistance. I emerged from the prison a changed man. No longer would I follow orders of the Seidan. Neither could I bring myself to give into Chaos.
![]()
Instead, I opted to serve myself. I became a mercenary, a warrior for hire, and have become revered in Orderrealm's secret underground. My neutrality has been put to the test, however, as my current contract is to find and kill my former guardsman, Hotaru.' Special Moves: Tombstone Drop: F, B, D, □ Stealthy Shadows: D, U, X Iron Leg: D, B, Δ Finishers: Fatality 1 - Stretch and Slam: D, U, B, B, □ (Sweep) Fatality 2 - Eye Stab: D, D, B, X (Close) Hara-Kiri - Chiropractor: B, B, B, D, □ Darrius Info: First Appearance: Mortal Kombat Deception (2004) Origin: Realm of Order (Seido) Alignment: Neutral Allies: Havik Foes: Hotaru Styles: Shinto Ryu, Leopard Weapon: Gauntlets Bio: 'I am Darrius. There are many in the Realm of Order who would call me a terrorist.
But to the true patriots of Seidan, I am a hero. I fight against the rule of an oppressive regime. I am the leader of the resistance movement.
Out number are ever-growing. One day I will lead the charge against the establishment. Until then, I wait. One of the best recruitment tools I have discovered is the law itself. If my ranks are in need of a powerful warrior like a Seidan Guardsman, for instance, I will hire and outsider to kill the man's family in the hope that his rage will lead to a violent altercation with the assassin. Once he is imprisoned for the attack, I free the Seidan Guardsman and easily recruit him to our cause.' Special Moves: Tricky Blast: B, F, Δ Twisty Kick: B, F, O Chest Cruncher: B, F, □ Target Practice: D, F, X Finishers: Fatality 1 - Arm Bash: U, D, B, F, X (Sweep) Fatality 2 - Rearrange: D, F, F, U, □ (Close) Hara-Kiri - Head Smash: B, F, F, Δ Ermac Info: First Appearance: Ultimate Mortal Kombat 3 (1996) Origin: Unknown Alignment: Good Allies: Kenshi, Liu Kang Foes: Dragon King, Ashrah Styles: Hua Chuan, Choy Lee Fut Weapon: Axe Bio: 'We are Ermac.
We are the fusion of the souls of dead warriors, created by Shao Kahn to obey him without question. We served as his enforcer for many years, until the Earthrealm warrior Kenshi released us from our bondage and awakened our perception of the worlds that surround us. We are now free to choose our own destiny. We encountered a fellow warrior spirit, who, like Kenshi, understood our suffering. Eager to atone for the atrocities we had committed in Shao Kahn's name, we agreed to help this warrior, Liu Kang, to liberate his allies from the control of the Dragon King. Shao Kahn may be dead, but it seems his essence lives on in this new menace. It is as if they are both manipulated by the very fabric of the realms.'
Everyone's played some version of Mortal Kombat at some point or another, though many of us still aren't all that good at it. Midway's taken great pains to ensure that there's a game in the series for every console out there, and the Genesis, being dominant during its heyday, got just about every 2D version released. The last one to come to Sega's wonder box was Ultimate Mortal Kombat 3, which included everything but the kitchen sink (though I think there was a coupon in the manual to send away for one), and the debate still rages today as to how it holds up versus the SNES version. We've weighed in on the issue with a. Is it worthy of a friendship or a fatality?
You'll have to read it to find out! UMK3 was basically a bone thrown at 16-Bit gamers by Midway, and it didn't make it entirely intact either, as the previous ports of MK3 had already maxed out the 32 MEGA POWER cart limit. The 16-Bit ports of UMK3 were noticeably missing backgrounds and soundbytes, the former made the game less interesting to play as the same couple of backgrounds would cycle over and over. Stick with vanilla MK3, which made it entirely intact for both Genesis & SNES. Otherwise get MKT for PS1 or UMK3 on XBLA. My cousin wasted $70 for this for Christmas '96.
It was quite exciting for us broke 16-Bit gamers back then, but nothing much of value today. I'm torn about UKM3. On the one hand, the graphics are the same as MK3, there are lots of extra characters, some new backgrounds, and Brutalities. On the other hand, there aren't that many backgrounds, some of the new characters are out of whack power-wise, there's a character missing, there are considerably fewer voice samples, and the game still relies on the rather cheap AI tactics introduced in MK3.
I'd give it between a 5 and a 6. It just doesn't feel as complete when compared to the MK3 port.
Not a bad game, but the problems virtually equal the good areas. Most people consider II to be the best of the series. It was also when the series experienced its peak popularity. In 1993-1994, MKII was what SF2 was in 1991-1992: a coin-op phenomenon.
Both the Genesis & SNES ports sold over a million copies. MK3 was popular as well, but it alienated some who found the combo system off-putting; plus they didn't consider the game as a big jump as MKII was to MK1. Oh, and the lack of popular characters, such as the ninjas and Raiden (replaced by new, bland characters like Stryker and Nightwolf) turned fans off as well. Still, both the Genesis & SNES ports sold at least a million copies; it was the last-ever Genesis game to sell that much. But yeah, Mortal Kombat fever peaked at MKII. UMK3 was basically a bone thrown at 16-Bit gamers by Midway, and it didn't make it entirely intact either, as the previous ports of MK3 had already maxed out the 32 MEGA POWER cart limit. The 16-Bit ports of UMK3 were noticeably missing backgrounds and soundbytes, the former made the game less interesting to play as the same couple of backgrounds would cycle over and over.
Stick with vanilla MK3, which made it entirely intact for both Genesis & SNES. Otherwise get MKT for PS1 or UMK3 on XBLA. My cousin wasted $70 for this for Christmas '96. It was quite exciting for us broke 16-Bit gamers back then, but nothing much of value today.QFT.
This hack uses as many BGMs as possible. Menu. Options. Story Demo: Soul Chamber. Character Bio: Blue Portal. Blue Portal: The Bank.
Scorpion’s Lair: The Temple. Kahn’s Cave: The Bridge. Waterfront: The Subway. The Rooftop: The Rooftop, MK3 ver.
The Pit III: The Pit III, MK3 ver. Cast Roll: Arcade Attract Sound Makes the Kahn’s Treasures Demos and Fights in Kahn’s Cave. Also removes the lifebars on the Cast Roll. Special thanks to rainponcho for helping me out. ROM / ISO Information.
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |