So I love Aye Dark Overlord, but honestly the best way to enjoy it is to take the rule book and the hand cards and throw them out the window. Here is a far more fun, far easier way to play.
First off pick an overlord, have him or her shuffle the deck with the overlord image on the back and deal each player 4 cards (you can adjust this as you see fit, but I think it gives people the most options without being too much info to process quickly). The overlord comes up with a mission that the minions have screwed up: say a princess they failed to kidnap, a magic stone they failed to bring you, a monster they let escape from the dungeon, or any random video game plot. It is then up to the overlord to start the ball rolling by singling out a minion at the table and putting the blame on them to start. It's now up to the minion to pass the blame. With out the green backed cards, players are free to pass the blame to any other player at the table.
The trick is they need to use at least 2 of their cards in hand to do so. Each player must play down at least 2 of their 4 cards while explaining to the overlord why the other minion is to blame for the failure. If the overlord excepts this explanation, his gaze should fall upon the player the minion before hand has placed the blame on. It is now this minion's task to place the blame on someone else. If a player fails to pass the blame to another player before running out of cards or the overlord sees fault in their story, that player gets a withering stare card. Once this happens the over lord is free to either continue the same line of questioning with another player or come up with another mission that the minions failed to complete.
I like coming up with new missions every time because it gives a nice feel of time passing and characters developing. Once one minion has 3 withering stares or all minions have at least 2, I normally call it a round and pass the overlord seat. It's best to give minions nicknames and build on their habits in game, it helps people fall into roles. I also find it makes the game go a lot faster if the overlord is dealing out cards as people use them and shuffling the discard when the draw gets low. So it is a pretty bare bones version of the game and like all story games it's not going to be for everyone.
I as an overlord, also tend to give special passes to players that use the cards in clever ways, like puns or running gags when cards reappear. It's a game about having fun, so really the less amount of rules the better. Also, this version supports up to about 8, but you are going to need some poker chips to make stares or something. I also recommend sleeving the cards in colored backed sleeves so you can print out more cards. Hit up deviant art.
Look up funny fantasy images and print them out the right size. You can even re-theme the game really easily with sci-fi, vampires, zombies, bugs, anything that really has a leader and minions. (Ok, maybe zombies don’t normally have leaders, but whatever.).
Yeah, I think I agree. It's probably easy to play and lets us focus more on blaming and betraying each other and less on the rules. I think the intent of the 'pass the blame' cards is that you eventually run out and it stops the game from taking forever, but the overlord can do the same thing by just dicking over whoever has the worst explanation. I don't like how the 'shift blame' card ends the current players turn without the overlords permission, and your variant fixes that because only the overlord decides whose turn it is. I don't like how the game just stands still when someone answers the overlord satisfactorily without passing the blame. In this case the overlord can just ask you another question or question another player, but then what's the point of the original blame passing rules?
I especially don't like beginning a turn with no pass cards. 'Why didn't you retrieve the key from the well?!' 'Well dark overlord, it's all because I started the game with only 'freeze' action cards and you keep turning your attention to me after you gaze at someone else, so I've never been able to draw more.
Aye Dark Overlord Cards
Now just gaze at me and get it over with!' I'll give your variant a few tries.
Lots of copy and paste, some sentences that make no sense at all. It was neat stuff, but I really didn't want to spend money on an unfinished product. Seriously, as you read it, you wonder if this dude had an editor, or if he even bothered to carefully reread what he wrote. The science of cooking barham pdf. If Eh, it was informative enough, but it was a rough draft, and that was pretty offensive.
First off pick an overlord, have him or her shuffle the deck with the overlord image on the back and deal each player 4 cards (you can adjust this as you see fit, but I think it gives people the most options without being too much info to process quickly). The overlord comes up with a mission that the minions have screwed up: say a princess they failed to kidnap, a magic stone they failed to bring you, a monster they let escape from the dungeon, or any random video game plot. It is then up to the overlord to start the ball rolling by singling out a minion at the table and putting the blame on them to start. It's now up to the minion to pass the blame. With out the green backed cards, players are free to pass the blame to any other player at the table. The trick is they need to use at least 2 of their cards in hand to do so.
Each player must play down at least 2 of their 4 cards while explaining to the overlord why the other minion is to blame for the failure. If the overlord excepts this explanation, his gaze should fall upon the player the minion before hand has placed the blame on. It is now this minion's task to place the blame on someone else. If a player fails to pass the blame to another player before running out of cards or the overlord sees fault in their story, that player gets a withering stare card. Once this happens the over lord is free to either continue the same line of questioning with another player or come up with another mission that the minions failed to complete.
Aye Dark Overlord Cards Wiki
I like coming up with new missions every time because it gives a nice feel of time passing and characters developing. Once one minion has 3 withering stares or all minions have at least 2, I normally call it a round and pass the overlord seat. It's best to give minions nicknames and build on their habits in game, it helps people fall into roles. I also find it makes the game go a lot faster if the overlord is dealing out cards as people use them and shuffling the discard when the draw gets low. So it is a pretty bare bones version of the game and like all story games it's not going to be for everyone. I as an overlord, also tend to give special passes to players that use the cards in clever ways, like puns or running gags when cards reappear.
It's a game about having fun, so really the less amount of rules the better. Also, this version supports up to about 8, but you are going to need some poker chips to make stares or something. I also recommend sleeving the cards in colored backed sleeves so you can print out more cards. Hit up deviant art.
Look up funny fantasy images and print them out the right size. You can even re-theme the game really easily with sci-fi, vampires, zombies, bugs, anything that really has a leader and minions. (Ok, maybe zombies don’t normally have leaders, but whatever.). Yeah, I think I agree. It's probably easy to play and lets us focus more on blaming and betraying each other and less on the rules.
I think the intent of the 'pass the blame' cards is that you eventually run out and it stops the game from taking forever, but the overlord can do the same thing by just dicking over whoever has the worst explanation. I don't like how the 'shift blame' card ends the current players turn without the overlords permission, and your variant fixes that because only the overlord decides whose turn it is. I don't like how the game just stands still when someone answers the overlord satisfactorily without passing the blame. In this case the overlord can just ask you another question or question another player, but then what's the point of the original blame passing rules? I especially don't like beginning a turn with no pass cards.
'Why didn't you retrieve the key from the well?!' 'Well dark overlord, it's all because I started the game with only 'freeze' action cards and you keep turning your attention to me after you gaze at someone else, so I've never been able to draw more.
Now just gaze at me and get it over with!' I'll give your variant a few tries.
So I love Aye Dark Overlord, but honestly the best way to enjoy it is to take the rule book and the hand cards and throw them out the window. Here is a far more fun, far easier way to play. First off pick an overlord, have him or her shuffle the deck with the overlord image on the back and deal each player 4 cards (you can adjust this as you see fit, but I think it gives people the most options without being too much info to process quickly). The overlord comes up with a mission that the minions have screwed up: say a princess they failed to kidnap, a magic stone they failed to bring you, a monster they let escape from the dungeon, or any random video game plot. It is then up to the overlord to start the ball rolling by singling out a minion at the table and putting the blame on them to start. It's now up to the minion to pass the blame.
With out the green backed cards, players are free to pass the blame to any other player at the table. The trick is they need to use at least 2 of their cards in hand to do so. Each player must play down at least 2 of their 4 cards while explaining to the overlord why the other minion is to blame for the failure. If the overlord excepts this explanation, his gaze should fall upon the player the minion before hand has placed the blame on. It is now this minion's task to place the blame on someone else.
If a player fails to pass the blame to another player before running out of cards or the overlord sees fault in their story, that player gets a withering stare card. Once this happens the over lord is free to either continue the same line of questioning with another player or come up with another mission that the minions failed to complete.
I like coming up with new missions every time because it gives a nice feel of time passing and characters developing. Once one minion has 3 withering stares or all minions have at least 2, I normally call it a round and pass the overlord seat. It's best to give minions nicknames and build on their habits in game, it helps people fall into roles.
I also find it makes the game go a lot faster if the overlord is dealing out cards as people use them and shuffling the discard when the draw gets low. So it is a pretty bare bones version of the game and like all story games it's not going to be for everyone.
I as an overlord, also tend to give special passes to players that use the cards in clever ways, like puns or running gags when cards reappear. It's a game about having fun, so really the less amount of rules the better. Also, this version supports up to about 8, but you are going to need some poker chips to make stares or something.
I also recommend sleeving the cards in colored backed sleeves so you can print out more cards. Hit up deviant art. Look up funny fantasy images and print them out the right size. You can even re-theme the game really easily with sci-fi, vampires, zombies, bugs, anything that really has a leader and minions. (Ok, maybe zombies don’t normally have leaders, but whatever.). Yeah, I think I agree.
It's probably easy to play and lets us focus more on blaming and betraying each other and less on the rules. I think the intent of the 'pass the blame' cards is that you eventually run out and it stops the game from taking forever, but the overlord can do the same thing by just dicking over whoever has the worst explanation. I don't like how the 'shift blame' card ends the current players turn without the overlords permission, and your variant fixes that because only the overlord decides whose turn it is. I don't like how the game just stands still when someone answers the overlord satisfactorily without passing the blame. In this case the overlord can just ask you another question or question another player, but then what's the point of the original blame passing rules? I especially don't like beginning a turn with no pass cards.
'Why didn't you retrieve the key from the well?!' 'Well dark overlord, it's all because I started the game with only 'freeze' action cards and you keep turning your attention to me after you gaze at someone else, so I've never been able to draw more. Now just gaze at me and get it over with!' I'll give your variant a few tries.
Aye, Dark Overlord! Is a fast-paced game of blame, lies, and pitting player against player in an attempt to avoid the Overlord's wrath. Each turn players will be called upon to make up excuses, using one of the three hint cards they have in their hand. Beware, if the Overlord doesn't like the story, he may give out withering looks! If any player gets three withering looks, they are dragged off to whatever fate has in store for them. Aye, Dark Overlord! Is a quick game, getting players to tell ridiculous excuses in order to avoid angering the Overlord.
One player plays the Overlord and decides whether an excuse is worthy of failure or if the teller deserves harsh punishment. The other players each take turns telling excuses, playing cards to disrupt other players excuses, and doing their best to keep the Overlord happy.
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Whether it’s in comic books, movies, or fantasy novels, the forces of Good always seem to eke out a win over Evil. Once the minions and monsters have slithered back to the darkness, however, there’s an Emperor, Evil Wizard, or Dark Overlord demanding to know why his or her plans fell apart. Aye Dark Overlord! The Red Box is the classic version of the storytelling party game for four to seven players where Servants give their best excuses to appease their evil master, lest they suffer the wrath of their Dark Overlord. Hint cards give the players a framework for their story, but it’s up to their wits to avoid the Withering Looks of the Dark Overlord and live to serve another day. The Red Box is a re-release of the 2005 version of Aye, Dark Overlord! From Fantasy Flight Games.
Players who have been groveling as minions or ruling with an iron fist as the Dark Overlord Rigor Mortis will already be familiar with this version of the game. You can even double the fun by expanding The Red Box with the brand new actions and Hint cards included in The Green Box. Games Paradise OFFERS FAST COURIER SERVICES TO ALL METROPOLITIAN AREAS Australia is a vast nation and shipping can be costly and take time because of this.
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